Start of Week 4
The Waiting room team began digging deeper into the solutions that we came up with on Friday. After a bit more research and a few iterations, we started some computer modelling and physical prototypes.
The Website team tested iterations of hierarchy that could work better and discussed the compromise on balancing well between hiding away options on the main landing page for simpler and quicker reading. We have prototyped a user centred log-in system for navigation.
The Test instructions team explored the semantics of the test contents, playing with form, colour and texture to try to redesign the items to tell their own narrative and become more intuitive in comparison with the previous solutions.
- Room arrangement prototyping
- User focused website tryouts
Keeping in mind the brand identity, the Waiting room team explored the cup sleeve and tea bag designs. We reviewed floor plans and possible layouts for the waiting room while putting an emphasis on clear sight lines to important information such as the reception desk and bathrooms.
The Website team explored ways to connect a user focused experience with an autonomous booking process, giving power to the user but also with a responsible awareness in mind.
Test team started designing the packaging and instructions as one. Alice created clear graphics which clearly instructed the user through the test without needing text to describe the steps. Incorporating this into the packaging would allow the doctors to hand the entire kit to the user without the need for verbal instructions,resulting in the user having a more independent and comfortable experience.
- Waiting room explorations
- Packaging redesign
In the morning we had our second presentation, where every team showed the concepts that they are taking forward for development. We got valuable feedback from the present NHS staff.
End of Week 4
We have wrapped up this week by discussing the strategy for the final presentation.
The Website team got access to the current shayr.com data statistics for analysis, which told us the average visit time and devices used. We then looked into mood influence within chat approaches. Available chatbot tools and techniques used to make automated conversations feel more human to a user, such as the use of emojis, typos and even using placebo design was considered.
The Test instructions team looked into biodegradable plastics for both packaging and test tools, and possible mould injection solutions.
The Waiting room team worked on refining and modifying concepts based on feedback received during presentation and critique.