Week 3 >
REH Mental Health Education
- The current teaching is mainly didactic and lecture-based
- There is opportunity to reconfigure the teaching environment
- Psychiatry, in comparison to surgery, proceeds at a much slower pace, incorporating a more holistic and creative methodology
On Tuesday we had a tutorial with Ian, which helped define the areas we wanted to work on. We tried to cover as many fields as we could, according to three keys : simulation, touch points and environment.
We finally split into five small groups : tailoring the environment to facilitate student-patient informal meetings, teaching the humanistic skills of psychiatry through an art-based approach, redefining the case studies through a role-pay board game, experiencing the patient’s illness through simulation and facilitating the venue of the students through a « welcome pack ».
- We decided to stay linked in order to give coherence to the teaching programme we intended to make.
On Wednesday we developed each of the topics. We made lots of research which helped us to see the actualities of the topics, what means we could engage and how the proposals would fit within the NHS.
The « simulation » group tried to define what would be the best approach to set up the experience of a simulation, using either analogue or technological means.
- the making of a mind map about « teaching humanistic skills » made us realise how learning qualities such as observing and listening is more effective by engaging students into practical exercises.
In order to have a more accurate knowledge of the patient’s symptoms, the « simulation » group made a mind map to list the physical effects of several mental illnesses. The group focusing on developing the interpersonal skills of psychiatry narrowed its research down to two senses : the eyes and the ears. They set up a first workshop involving some GSA students where they had to listen to a piece of music and analyse to musical phrases, the pace, the volume, in order to be more engaged in listening. For the purpose of the role play game, the group experienced a « dungeons and dragons session ». The whole group dynamic was positive and everyone wanted to experiment and try their concept out.
- Role play is a great ice breaker
On Friday, several models for the VR glasses were tried, in paper and in cardboard, to try to make it suitable for simulation. The group found out they would probably work on more analogue way to realise the VR mask, using low tech sound and light effects as well. The first prints of the « welcome pack » enabled the group to go further into their research. The « humanistic skills » group set up its second workshop. This time, the students had to analyse a political speech.